Friday, 15 February 2013
Huge Doodle Dump
Monday, 4 February 2013
Clyde
Hello Everybody!
I've been working on this over the past few weeks in between doing various bits and bobs of character design work and other mysterious duties. Unfortunately it didn't turn out anywhere what I wanted it to be.
The idea was to turn this sketch into a fully fledged puppet.
I was quite taken with the character and really wanted to try out doing some hair punching again and silicone painting and I'd got myself all excited but due to severe lack of funds I had to resort to good old newplast plasticine and I have a lot of it and it's a million times cheaper.
So I just started to sculpt and get a feel for the shape as I usually do.
Originally it was just going to be a mock up for a final head but I was liking how it was going so I decided to give him some drastic surgery and add a bit of a styrofoam headcore with K&S for a neck to slot in and out.
I've been working on this over the past few weeks in between doing various bits and bobs of character design work and other mysterious duties. Unfortunately it didn't turn out anywhere what I wanted it to be.
Clyde
The idea was to turn this sketch into a fully fledged puppet.
I was quite taken with the character and really wanted to try out doing some hair punching again and silicone painting and I'd got myself all excited but due to severe lack of funds I had to resort to good old newplast plasticine and I have a lot of it and it's a million times cheaper.
So I just started to sculpt and get a feel for the shape as I usually do.
Originally it was just going to be a mock up for a final head but I was liking how it was going so I decided to give him some drastic surgery and add a bit of a styrofoam headcore with K&S for a neck to slot in and out.
As the head was thick plasticine I had to carefully dig out a trench for the head core to sit in. Then make sure the plasticine was nicely compacted around the core so there was no chance of it coming loose when moving the neck.
Also I added some cloth tape to the neck wire so that the plasticine would fix to it without any problems sliding off which seems to be some peoples biggest problem when making plasticine puppets with wire armatures. You needs something for the plasticine to "Cling" on too or it will flop about around the wire.
With all of the surgery out of the way I finished the head up and gave him some hair. I didn't go with the original hair from the design as I just wasn't feeling it in plasticine. I think it was more that I could see it as real or synthetic hair and wouldn't work for me otherwise.
I also added the flesh tunnels in his ears. They were made with two pieces of aluminium K&S round tubing that slotted into each other then the ends filed off to make them one whole piece.
The eyebrows have a small amount of wax mixed in with the plasticine to keep it hard to help with being handled excessively.
As he was originally going to be a full puppet I had planned to make a full armature and what not but I got a few jobs in which I could see taking all of my time up so I decided for the moment this chap would be a pose-able bust.
Time to give this chap a body and flesh out the neck!
The body was just more styrofoam with a piece of K&S glued inside for the neck to slot in. The body was then hot glued to a wooden base .
After I had done this he was unfortunately neglected for a week due to work. Over this time I had thought that I need to start fabricating my own clothes for puppets and have to rely on Mother dearest to do it for me.
I scoured the internet for a pattern simple enough for me to follow and just went nuts on it.
This took me quiet a while and lots of trial & error. I think I redid the hood at least 4-5 times. I dont mind though as I have found sewing to be rather enjoyable. I used to do it a little bit as a young whippersnapper but He-man and turtles action figures won that battle.
Halfway through this process I was contacted about making some puppets for someones short film and decided that I couldn't afford to spend anymore time on this chap. I didn't really want to have something half finished either before I take on a big job. I've spent the whole of this weekend getting bits of sewing finished off and cleaning up the plasticine again as he had gotten quite mucky over the outfitting stage. I really wanted to change his face a bit and maybe add some more detail but I thought it was best not to start messing when he is pretty much done.
So what started out as a full stop motion puppet has now unfortunately ended up as a small maquette/bust. Maybe in the near future I will revisit this character as I reaaaaally want to make that hair in the original drawing!!! I also really want to have another go with his clothes. Next time I suppose.There is a small chance that he might end up for sale but I'm unsure how I would go about doing so. Etsy or some other online store maybe? Hmmmm we'll have to see.
Until next time!
Posted by
Ben Whitehouse
at
13:41
4 comments:
Labels:
armatures,
character design,
maquette,
sculpture,
Stop Motion animation,
stop motion puppet
Monday, 7 January 2013
A New year
I was asked by the ace people at www.skwigly.co.uk to contribute to their Christmas un-advent calendar project. I picked the last day, taking down the decorations.
It was a very fun drawing to do. A big thank you to chose chaps for all of the magnificent work they do! Be sure to check them out
Click to see full size
I've been posting doodles over on my old tumblr page as I always feels that posting about one picture on here is a little bit disappointing for people but I shall definitely try to get back to posting more frequently on here.
I hope everybody has had a great Christmas break and a fantastic New Years celebration.
I shall be hardworking as usual and ever hopeful to join a nice little studio out there somewhere.... where ever that maybe.
Good day to you all! :)
Monday, 24 December 2012
Thursday, 15 November 2012
More doodles
Hello all!
I've been caught up doing a few character design jobs at the moment and I've not had anytime to start my new puppet or do any sculpting. I suppose the good thing with character design is that it is something else I can offer, that I enjoy doing, while the world of stop motion is incredibly quiet in the UK at the moment. I'll have to wait to post things from those jobs but in the meantime here is some more personal stuff from the last few weeks.
I've been caught up doing a few character design jobs at the moment and I've not had anytime to start my new puppet or do any sculpting. I suppose the good thing with character design is that it is something else I can offer, that I enjoy doing, while the world of stop motion is incredibly quiet in the UK at the moment. I'll have to wait to post things from those jobs but in the meantime here is some more personal stuff from the last few weeks.
Dr Jekyll
Mr Hyde
Characters drawn from photo reference
Out for a brisk walk
Saturday, 3 November 2012
Doodles, doodles everywhere!!
Good day all!
Nothing much to report on right now so here's a bunch of character design work and general doodlyness that I've done over the past couple of months. I'm currently planning a new puppet so hopefully I will have more info on that soon.
Nothing much to report on right now so here's a bunch of character design work and general doodlyness that I've done over the past couple of months. I'm currently planning a new puppet so hopefully I will have more info on that soon.
And a super fast sketchy sculpt I did while playing with some new tools
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