Things are starting to come together very nicely. I am so busy at the moment that I just have not had time to blog whats been going on, so here's a quick look at a couple of things. So I had to change the last head sculpt I did because me being me realized I had sculpted it far too big. So I went back to the drawing board and did a few others that I ended up getting angry at and mushing them up before I could take a picture. Then I landed on the 'one'
(Please Click thumbnails for a larger view)
(Please Click thumbnails for a larger view)
So with a final head sculpt it was on to my least favourite part of the whole stop motion process, making the mould.
Which was a success first time, yeaaah!! When ever I have made moulds for heads before, they have always gone wrong so I was extremely chuffed that it all went fine
I made a head armature as I need this character too have some basic facial movement to get across a few emotions, also I really wanted to try it out and I couldn't see the point in casting in silicone if the puppet is not going make a few big movements.
So with that out of the way I did some final research and went ahead with the exciting bit, which i had been waiting for ever since I started pre production. Casting with dragon skin
Well it didn't really work out very well at all. I think I used way too much pigment or I didn't mix the too parts of the silicone thoroughly enough. Either way I learned a lot and it was fun. I suppose on the plus side if I ever make a zombie film then I have a head for that!!
2nd time went ok, but left very bad air bubble pockets on the nose and forehead. I'm not sure what I did wrong here and could only think that brushing it into the mould first may combat that problem
3rd time was a an almost! But one of the wires inside had come through the skin of the head. Doh!!! I could fell the next one would be a winner. Also On the last cast I realised that making a skull, for the head armature, out of super sculpy was a baaaad idea. That stuff is no where near strong enough to cope with doing the job so I made another one and also made a few adjustments.
4th time was indeed a winner. yay! For this cast I had decided I wanted to try adding a lot less pigment to get a real de-saturated skin tone. It worked out pretty good I think
So with the head done I needed to get on with finishing the armature. I bought a skeletoon armature sometime last year and decided I was going to use it. I had read so many good reviews of their armatures that I was sure it would be perfect. I don't know if I got a defective kit or I was doing things in a stupid way but getting the joints to close up tight was just not happening, although it was only on say 5 out of 15 joints. AnywaysI found some screws that I had to replace their allen key screws for and now its working like a beast. I found some foam to pad it out with and spent a bit of time building it up to get the shape I wanted.
I have had a last minute change in the story which is going to require me building a second puppet which to be fair I know I can do in the time I have before filming starts. He's a wee look at the head sculpt I have just finished for her. It just needs a little bit of cleaning up before she goes into a mould.
Holy crap! Everything looks AMAZING! The facial armature is especially impressive... moving eye lids and mouth. Great design! Great sculpt, also. I love how you're pressing forward! Always a treat to read your new posts!!!
ReplyDeleteThanks a lot Jon, really appreciate your support mate!
ReplyDeleteGREAT POST!!
ReplyDeletethanks for sharing all the awesomeess...
jriggity
Serious respect....
ReplyDeleteLooks fackin' 'MAAAAZIN'!!
:)
You beauty. Been trying to work out a neat design solution for the poseable jaw/eyebrow facial armature. Thanks :)
ReplyDeleteReally nice work! I just have one question; What type of clay did you use as the "clay-Bed" for making the first plaster piece? I know people use W.E.D clay, but I can't buy that in my country. Can I use pottery-clay instead? I do really appreciate a reply :)
ReplyDelete